thx for the details, it´s hard to find them by myself, since it did e.g. the fade-distances in a whole, i might have failed at some
the dead end is intentional, i followed muffin´s advice and added a place for to decloak, but yeah, a small healthkit wouldn´t hurt
the stuck-problem at 2nd cp happened to some people, everytime i see them in their pain, i tell them i´m sorry for that
there are still some undetailed spots left, i´ll fix that up for a nicer look
the main concern for me for this release was to pump up the framerates, do the general cosmetics and release a version to see where the weak spots are before the contest is over
i think i will relocate the 2nd forward a little back to the damaged garage-door in the 1 section, because there is hardly a fight over cp 3, that area need a little pimpage for red
glad to hear you like it
@FLOOR_MASTER: yeah, i saw some complaints about 20seconds+ on red respawn, i was wondering because i usually check respawntimes before every release, glad to hear that nothing is broken on that front
on the 1st cap, i saw that people break that point quite often, all you need is an engi on the building with a good sentry and 1decent or 2bad ubers
all in all the classbalance plays out good atm as it is, i hardly see engi-stacking
any last advice on tuning before the last-contest submission, floor_master?