PL_CASHWORKS_B1 out
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PL_CASHWORKS_B1
FIXES:
* HDR available
* Improved Bankvault Model/Animation/Texture
* Addad valve´s explosions to the scene (parts hanging midair are due to the fact that its preanimated)
* Fixed the Teleport-Self-Destruct problem, if it still happens, tell me where plz
* Changed Timer allowing to go above 10 mins playtime on the clock
* Further optimization
* General Clipping improvement
* Pimped the skybox
* Changed rocktexture
* Added Red Logo Spray
First Section:
* Added platform right side before the cp
* Added 2 small shack on left side behind house
* Adjusted view distances
Second Section:
* Narrowed down the platform protecting the cp, added small platform at middle pillar as sentryposition and protection for blu
* Remodelled the serpentines, much smoother now
* Simple changes at houses at bottom
Third Section:
* Removed invisible stair-clipping
4th and Final:
* Right side bottom floor door is now opening both ways
* Right side, platform, added some cover, medipack is now medium
* Right side red spawn is now a little more seperated
* added roofstructure to left side of bankvault
* added large box to the balcony over the pit for giving blu a more advanced sentryposition
* made it harder to camp the bridge
* changed gold-texture
etc....
ToDo:
Texture improvement/alignment, Track less bumpy, Further improve Skybox, probably some clipping, any exploit you sneaky engis,demos and snipers find... whatever you see, report plz
more images to come, but i´m tired right now... really really tired