I saw a war paint i liked and tried to recreate it using one of my new util nodes. Titanium!
https://steamcommunity.com/sharedfiles/filedetails/?id=2255415115
I actually found that it was really hard to get that tight bevel that i wanted and i tried a lot of things.
What i ended up doing tho is pretty clever imo:
- Used the normal output from the bevel node (cranked to ridiculous intensity) that goes into a "light" node
- The light node usually takes a worldspace normal but can techincally take any normal data
- project the light precisely at 45 deg
- Clean up the artifacts by just adding a solid color in the 'grout' lines
https://steamcommunity.com/sharedfiles/filedetails/?id=2255415115
I actually found that it was really hard to get that tight bevel that i wanted and i tried a lot of things.
What i ended up doing tho is pretty clever imo:
- Used the normal output from the bevel node (cranked to ridiculous intensity) that goes into a "light" node
- The light node usually takes a worldspace normal but can techincally take any normal data
- project the light precisely at 45 deg
- Clean up the artifacts by just adding a solid color in the 'grout' lines