Substance Painter & Designer

Discussion in 'Tutorials & Resources' started by Zeus3005, Jun 10, 2021.

  1. Zeus3005

    aa Zeus3005 Not a Krusty Krab

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    Hello all!

    I've been using Substance for around a year now and I thought i'd try to get some discussion about h ow other people are using it.

    If you havent used either program, they are basically a way of procedurally creating textures. This means that you can modify parts of a texture very easily. Designer you make 2d textures (albedo's, normal maps, specular masks) and in Painter you use it like a 3D photoshop. Substance is pretty much the industry standard texturing tool these days so it's also worthwhile to learn it if you wanna do this beyond TF2.


    I'd love for people to share their creations, node graphs, or techniques in this thread! I'm still very much learning how to best use it myself.


    Heres a few textures things I've done using Substance Designer:

    [​IMG]

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    [​IMG]

    None of these are my own design; just used it for practice

    [​IMG]

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    [​IMG]
     
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    Last edited: Jun 10, 2021
  2. Zeus3005

    aa Zeus3005 Not a Krusty Krab

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    one technique i've found to get a chipped paint type look is by doing this pipeline:

    Nodes:
    [​IMG]

    Result:
    [​IMG]
     
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    Last edited: Jun 10, 2021
  3. Zeus3005

    aa Zeus3005 Not a Krusty Krab

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    A technique for creating a "brush" shape procedurally
    Basically we use a clouds or fractal sum noise to multi warp, then add distortion with a slope blur, and make it look "brushed" by warping up vertically up then back down


    Nodes:
    [​IMG]
    Result:
    [​IMG]
     
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    Last edited: Jun 10, 2021
  4. Zeus3005

    aa Zeus3005 Not a Krusty Krab

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    Building the tf logo procedurally
     

    Attached Files: