The maps have been in rotation for a week now, and the moment has finally come
Check out the awesome collage that DJive created; http://tf2maps.net/payload_contest.php You can review the entire judgment process here; http://forums.tf2maps.net/showthread.php?t=4888 For the purposes of this thread, here's what you need to know;
Each map gets a score of 1-10 points. 10 being godly, and 1 being an orange box. You may rate each map once and add a summary at the end. Remember that authors are not allowed to vote for their own map. They will be running on the server until the weeks end, but more time can be allotted if necessary. Please sure you give a vote for all the entries. Judging only a couple doesn't count
Here are some ideas to get you started;
1. Gameflow: Are signs properly used, and not overwhelming? Do the various pathways make sense? Are spawns timed properly to create battles in the right areas? Are travel times acceptable? Is there good use of playerclipping? (can't get to areas outside the map).
2. Balance: Do RED and BLU stand an even chance of winning the map? Is there a fair contest for each control point? Can each class hold their own in the map? Is any one overpowered or underpowered? Is there a good distribution of health and ammo kits?
3. Detailing: Is the map intricate and beautiful? Is there a high level of polish to the map?
4. Optimization: Is there any lag during major fights? Did the mapmaker spend time improving framerates? Were func_details, areaportals, hints properly implemented? (Note: a map would not be penalized for lacking one of these components if it runs well irregardless) Small factor: Did the mapmaker try to keep filesize reasonable- lightmap optimizations, etc?
5. Style: Does the map fit the style of TF2? Do the individual detailing choices make the map feel put together, or dischordant? Is the environment visually pleasing?
Each map gets a score of 1-10 points. 10 being godly, and 1 being an orange box. You may rate each map once and add a summary at the end. Remember that authors are not allowed to vote for their own map. They will be running on the server until the weeks end, but more time can be allotted if necessary. Please sure you give a vote for all the entries. Judging only a couple doesn't count
1. Gameflow: Are signs properly used, and not overwhelming? Do the various pathways make sense? Are spawns timed properly to create battles in the right areas? Are travel times acceptable? Is there good use of playerclipping? (can't get to areas outside the map).
2. Balance: Do RED and BLU stand an even chance of winning the map? Is there a fair contest for each control point? Can each class hold their own in the map? Is any one overpowered or underpowered? Is there a good distribution of health and ammo kits?
3. Detailing: Is the map intricate and beautiful? Is there a high level of polish to the map?
4. Optimization: Is there any lag during major fights? Did the mapmaker spend time improving framerates? Were func_details, areaportals, hints properly implemented? (Note: a map would not be penalized for lacking one of these components if it runs well irregardless) Small factor: Did the mapmaker try to keep filesize reasonable- lightmap optimizations, etc?
5. Style: Does the map fit the style of TF2? Do the individual detailing choices make the map feel put together, or dischordant? Is the environment visually pleasing?
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