- Dec 14, 2008
- 129
- 45
Well, i thought I would see what you think of this one. Its my first ever attempt at a ctf map, so hopefully I got the flow about right and enough ways through to make it not stalemate for an hour.
The idea is the 90's phrase 'Welcome to the sandbox' in reference to the arabian desert. So, I made a modified an existing texture to get a tan one(included in bsp). The wind kicks up from time to time and blows some dust around. I did make an effort to make it less realistic than my usual and opted for a more standard tf2 feel.
If anyone here has ever played one of my maps, they will know I am a little unusual and always add something not in normal maps and this one is no different. The intel is in an intel vault with a faulty computer so it opens and closes itself on a timer. (15s closed, 30s open)
I also added landmines to the side areas and marked them with 'danger' signs. The landmines move slowly (speed 1) to keep the minefield unpredicable, but the texture on the triggers is visable and a slightly different color than the sand. After they explode, they disappear for 30 seconds and reset. (note: they are shootable to clear them out). Your asking why: I added them because I can and if forced the movement flow off the edges and into the middle so you get people crossing from one corner to the far corner instead of just straight across the map. It should force a more dynamic game flow. And for the brave, you can get across the mine fields by shear luck or stratigery.
note: the cubemaps are not complete, so the reflections feel very strange
http://www.pinksrealm.com/maps/ctf_sandbox.zip
Let me know what you think.
Phil
The idea is the 90's phrase 'Welcome to the sandbox' in reference to the arabian desert. So, I made a modified an existing texture to get a tan one(included in bsp). The wind kicks up from time to time and blows some dust around. I did make an effort to make it less realistic than my usual and opted for a more standard tf2 feel.
If anyone here has ever played one of my maps, they will know I am a little unusual and always add something not in normal maps and this one is no different. The intel is in an intel vault with a faulty computer so it opens and closes itself on a timer. (15s closed, 30s open)
I also added landmines to the side areas and marked them with 'danger' signs. The landmines move slowly (speed 1) to keep the minefield unpredicable, but the texture on the triggers is visable and a slightly different color than the sand. After they explode, they disappear for 30 seconds and reset. (note: they are shootable to clear them out). Your asking why: I added them because I can and if forced the movement flow off the edges and into the middle so you get people crossing from one corner to the far corner instead of just straight across the map. It should force a more dynamic game flow. And for the brave, you can get across the mine fields by shear luck or stratigery.
note: the cubemaps are not complete, so the reflections feel very strange


http://www.pinksrealm.com/maps/ctf_sandbox.zip
Let me know what you think.
Phil
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