I'm trying to make a setup where shooting one of two buttons rotates a prop 90 degrees left or right respectively, and so far my logic setup for one button is:
Output: OnDamaged
Target Entities: cow
Via this Input: AddOutput
Parameter Override: angles 0 90 0
However, this just sets the angle to 90 rather than adding an additional 90 degrees. What is the simplest way to achieve this? This logic will need to be duplicated a lot of times so it should preferably be light on additional required entities
Output: OnDamaged
Target Entities: cow
Via this Input: AddOutput
Parameter Override: angles 0 90 0
However, this just sets the angle to 90 rather than adding an additional 90 degrees. What is the simplest way to achieve this? This logic will need to be duplicated a lot of times so it should preferably be light on additional required entities