Wormhole

Particle Wormhole v6

Exactol

Certified Hammer Hacker
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Jul 11, 2013
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537
Can you post your particle manifest? Also is the manifest named (mapname)_particles.txt?
 

darktemplar

L1: Registered
Dec 11, 2014
17
0
Can you post your particle manifest? Also is the manifest named (mapname)_particles.txt?
Here's the contents of particles_manifest.txt

particles_manifest
{
"file" "!particles/error.pcf"
"file" "!particles/rockettrail.pcf"
"file" "particles/smoke_blackbillow.pcf"
"file" "!particles/teleport_status.pcf"
"file" "!particles/explosion.pcf"
"file" "!particles/player_recent_teleport.pcf"
"file" "!particles/rocketjumptrail.pcf"
"file" "!particles/rocketbackblast.pcf"
"file" "!particles/flamethrower.pcf"
"file" "!particles/flamethrower_mvm.pcf"
"file" "!particles/burningplayer.pcf"
"file" "!particles/blood_impact.pcf"
"file" "!particles/blood_trail.pcf"
"file" "!particles/muzzle_flash.pcf"
"file" "!particles/teleported_fx.pcf"
"file" "!particles/cig_smoke.pcf"
"file" "!particles/crit.pcf"
"file" "!particles/medicgun_beam.pcf"
"file" "!particles/bigboom.pcf"
"file" "!particles/water.pcf"
"file" "!particles/stickybomb.pcf"
"file" "!particles/buildingdamage.pcf"
"file" "!particles/nailtrails.pcf"
"file" "!particles/speechbubbles.pcf"
"file" "!particles/bullet_tracers.pcf"
"file" "!particles/nemesis.pcf"
"file" "!particles/disguise.pcf"
"file" "!particles/sparks.pcf"
"file" "!particles/flag_particles.pcf"
"file" "!particles/buildingdamage.pcf"
"file" "!particles/shellejection.pcf"
"file" "!particles/medicgun_attrib.pcf"
"file" "!particles/item_fx.pcf"
"file" "!particles/cinefx.pcf"
"file" "!particles/impact_fx.pcf"
"file" "!particles/conc_stars.pcf"
"file" "!particles/class_fx.pcf"
"file" "!particles/dirty_explode.pcf"
"file" "!particles/smoke_blackbillow_hoodoo.pcf"
"file" "!particles/scary_ghost.pcf"
"file" "!particles/soldierbuff.pcf"
"file" "particles/level_fx.pcf"
"file" "!particles/training.pcf"
"file" "!particles/stormfront.pcf"
"file" "!particles/coin_spin.pcf"
"file" "!particles/stamp_spin.pcf"
"file" "!particles/rain_custom.pcf"
"file" "!particles/npc_fx.pcf"
"file" "!particles/drg_cowmangler.pcf"
"file" "!particles/drg_bison.pcf"
"file" "!particles/dxhr_fx.pcf"
"file" "!particles/eyeboss.pcf"
"file" "!particles/bombinomicon.pcf"
"file" "!particles/harbor_fx.pcf"
"file" "!particles/drg_engineer.pcf"
"file" "!particles/drg_pyro.pcf"
"file" "!particles/xms.pcf"
"file" "!particles/mvm.pcf"
"file" "!particles/doomsday_fx.pcf"
"file" "!particles/halloween.pcf"
"file" "!particles/items_demo.pcf"
"file" "!particles/items_engineer.pcf"
"file" "!particles/bl_killtaunt.pcf"
"file" "!particles/urban_fx.pcf"
"file" "!particles/killstreak.pcf"
"file" "!particles/taunt_fx.pcf"
"file" "!particles/rps.pcf"
"file" "!particles/firstperson_weapon_fx.pcf"
"file" "!particles/powerups.pcf"
"file" "particles/wormhole.pcf"
}
Edit: The spacing obviously doesn't convert with a quick copy-paste but I assure you it's the exact same necessary format as the original particles_manifest.txt provided. Nothing else was altered.

I tried creating a copy of the manifest and naming it <mapname>_particles.txt but it still would not recognize the new particle systems

The new line I added to include wormhole.pcf is at the very bottom.
 
Last edited:

darktemplar

L1: Registered
Dec 11, 2014
17
0
it needs the exclamation point
I actually tried it with the exclamation point first, but then guessed that was just a means to mark which .pcf files should be enforced by sv_pure or something and removed it. It doesn't work with the exclamation point either.
 

darktemplar

L1: Registered
Dec 11, 2014
17
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Make sure the <mapname>_particles.txt file is in the tf/maps folder, not anywhere else.
Hadn't tried that, but upon doing it, it still doesn't work, though at least I got a new console error message saying:

Particles: Missing 'particles/wormhole.pcf'

which is extremely odd, because the particles_manifest.txt file in tf/particles/particles does in fact have wormhole.pcf added to it, and the wormhole.pcf file itself is also present in the same folder. It should have no reason to be ignoring it. Is there some simple step I'm missing because I've never installed custom particle effects before?
 

Exactol

Certified Hammer Hacker
aa
Jul 11, 2013
421
537
Is the pcf in the tf/particles folder? Also Compile pal v26 has the ability to generate particle manifests, so you could try that to make sure that the manifest isn't the issue. Just add the utility step and add the generate particle manifest parameter
 

darktemplar

L1: Registered
Dec 11, 2014
17
0
Sorry for the huge delay, got caught up in stuff that pulled me away from my project. I have now (finally) discovered the problem. The path to the particle_manifest.txt is tf/particles/particles, and this folder is also where dozens of other .pcf files resided, leading me to wrongly assume the wormhole.pcf file also belonged with them in there. Moving wormhole.pcf out one folder to tf/particles resulted in them showing up in-game as they should, albeit it after flooding the console with claims of failed precaches for all the particle systems contained within wormhole.pcf.
Hoping this apparent console-stated failure to precache particle systems that still display just fine in-game won't cause problems when I pack the .bsp with its custom content.
 

Generalisk

L1: Registered
Sep 8, 2020
27
1
Holy Fuck I've Been Looking Everywhere For A Particle Like This For Me To Use In SFM. Thank You Very Much
 

sniperstyx

L1: Registered
Nov 16, 2018
27
3
I came here after watching an Out-Of-Bounds video about The Stanley Parable Ultra Deluxe.
Little context: they showed in the video something that was close to a portal from the Portal series, but without anything around the edges, just a hole that can be only seen from one side. It acts like a portal, of course, and they named it a Wormhole. Knowing that the Stanley Parable games were using Source Engine, I searched for "wormholes" on Google, hoping to find something that I can use in my maps. Then I found this thread which is the closest thing I can find.
 

Maid

Bimbo Succubus Lesbian
aa
Sep 29, 2018
246
553
I came here after watching an Out-Of-Bounds video about The Stanley Parable Ultra Deluxe.
Little context: they showed in the video something that was close to a portal from the Portal series, but without anything around the edges, just a hole that can be only seen from one side. It acts like a portal, of course, and they named it a Wormhole. Knowing that the Stanley Parable games were using Source Engine, I searched for "wormholes" on Google, hoping to find something that I can use in my maps. Then I found this thread which is the closest thing I can find.
That specific function doesn't exist in the TF2 branch of the source engine, sadly -- theres no way to create working wormholes or portal-style portals without plugins.
 

Generalisk

L1: Registered
Sep 8, 2020
27
1
That specific function doesn't exist in the TF2 branch of the source engine, sadly -- theres no way to create working wormholes or portal-style portals without plugins.
yeah, this is just a set of particles you can use, their just for asthetics