Wormhole

Particle Wormhole v6

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Exactol

Certified Hammer Hacker
aa
Jul 11, 2013
419
532
Wormhole - Its a wormhole

Wormholes have been revamped! Now in 12 unique flavors

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(Green wormholes)
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(old wormhole)
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Particle names:
wisp (the old wormhole)
wormhole (orange wormhole)
wormhole_large (large orange wormhole)
wormhole_blue_outer_main (orange center with blue outside)
wormhole_purple_outer_main (orange center with purple outside)

wormhole_blue (blue wormhole)
wormhole_blue_large (large blue wormhole)
wormhole_blue_red_outer_main (blue wormhole with red outside)
wormhole_blue_purple_outer_main (blue wormhole with purple outside)

wormhole_purple (purple wormhole)
wormhole_purple_large (large purple wormhole)
wormhole_purple_red_outer_main (purple wormhole with red outside)
wormhole_purple_blue_outer_main (purple wormhole with blue outside)

wormhole_green
wormhole_green_large

For variants without any warping use:
wormhole_main
wormhole_(blue/purple/green)_main
wormhole_(blue/purple/green)_large_main
wormhole_(blue/purple)_(blue/purple/red)_outer

 
Last edited:

Infomaniac

L6: Sharp Member
Nov 29, 2015
374
205
nice
 

Pocket

Naylte ven, naylte yen.
aa
Nov 14, 2009
4,672
2,487
This will be quite useful for recreating the Test of Intelligence from 2006's Sonic the Hedgehog.
 

Werewolf

Probably not a real Werewolf
Apr 12, 2011
873
284
Anyone got recommendations for appropriate sound effects to match these? I'm not sure they even would make a sound, but it feels odd not having any accompanying sounds.

Probably needs a fade in / fade out sound effect for when a wormhole appears / disappears, and then a looping ambient effect while it's open.
 

R4Y

L1: Registered
Feb 1, 2016
47
22
I might use it in my April fool's map
 

darktemplar

L1: Registered
Dec 11, 2014
17
0
I wanted to use these but I can't seem to get them functioning at all.
wormhole.pcf is in tf2/particles/particles along with all the other .pcf files.
I've added a new line to the particles_manifest to include wormhole.pcf and saved it.
I've ensured sv_pure is in fact at 0, and checked for any stupid human errors like spelling mistakes thrice now. I've got the name of the particle system I'm trying correct. "wormhole_purple", but when in-game in a test map the console still insists there was an attempt to create an unknown particle system "wormhole_purple".
I'm able to access and view the wormhole particle systems in the particle editor for tf2, but tf2 still refuses to acknowledge they exist when called upon in-game from an info_particle_system entity.

Is there some niche installation process I'm overlooking when it comes to adding additional custom particles to tf2?