Output of Spawn Visualizer Will Not Work

Skittelz

L6: Sharp Member
Mar 17, 2016
399
281
delayed again

I put "Start Disabled" on them, and when a point is capped, I made a relay for a bunch of outputs to turn red's first spawn into blu's. But i compiled and got on red, and couldn't get out because of the blu visualizers. any suggestions?
 

Skittelz

L6: Sharp Member
Mar 17, 2016
399
281
I solved it by myself. I'M SO SMART

Can I delete this thread now?

Rather than deleting the thread, you should describe how you solved the problem.

This thread might just help others in the future.

EDIT: K i did this:
I just used 1 Visualizer (1 for each door) and 1 Spawnroom
I linked all visualizers corresponding with the spawnroom linked to it.
Then I made an output when the point is capped, the spawnroom team is changed to blue, so the visualizers will update to block the red and not the blue.
 
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Skittelz

L6: Sharp Member
Mar 17, 2016
399
281
Wait hold up now it broke, spoke too soon.
I put an output saying the red respawn trigger will set the team to 2, which is the team number for blue. BUT IT DIDN'T WORK.
Then I put Blue instead of 2, and it STILL DIDN'T WORK.
How do I correctly change the respawn trigger team?
 

Skittelz

L6: Sharp Member
Mar 17, 2016
399
281
I don't need this anymore. You can still answer it! (Maybe not) I gave up on looking for an answer so I just made red have 1 spawn instead of 2 temporary spawns.