I've been at this for two years, and in that time I've made a lot of maps, many of them bad, some abjectly unplayable, and some were bad in summation but contained some elements worth shunting onto some unlucky bastard. These include the following.
CP_BADFISH, Point A (OPEN TO PUBLIC)

A Gorge-style 2CP, point A of CP Badfish is pretty OK I think. The area behind the setpiece needs to be resized so Red can defend more easily, and the area behind the right-hand route is awkward.
Badfish was originally based on Mudd's CP Itza, but the enclosed map is my own design and brushwork, so I have posted it here (With her permission, naturally) as my own.
I have worked on this map off-and-on for what feels like months before taking off one too many times and losing interest for good. This Badfish is closest I've come to finishing a map, I hope that by posting it here I can provide myself with a similar sense of closure.
I planned to for this to be a combination Frontline / Jungle 2CP, but feel free to do what you want with it. You can rip individual elements too as long as you credit me. Also be sure to credit Muddy if you use the whole thing.
Custom Assets: Various - Frontline! Ravidge - Things Recolored Pack
PL_CHIMAERA, Points A, B, Other stuff (OPEN TO PUBLIC)
Participating in the 2016 Asymmetric Boogaloo, especially with something as complex as a longform payload map, was a fanciful jest especially at the time. Nonetheless, I think what I completed of my would-be offering, PL_Chimaera, turned out alright.
This map was never tested and I have proven to be the worst judge of how an unfinished map will play, so it may be best to make your own map based on ideas found here instead of reusing it wholesale, that way if your map is bad I won't be liable. Currently all that exists is a connected Point A and B, a free standing Point D, and some incomplete alternate takes of Point B
I planned to for this to be a coastal Frontline single-stage payload, but feel free to do what you want with it. You can rip individual elements too as long as you credit me.
Custom Assets: Various - Frontline!
Map Fragments (OPEN)
When you're as lazy as I am, your list of unfinished projects fills up pretty quickly. Fortunately, if you are as incompetent as I am, your list of unfinished projects worth finishing fills up much slower, and to date it includes the following:
Iota challenged me with designing a KOTH mid that fixed the broken elements of KOTH Fourth by making it more like a ripoff of Kemptown. After a few iterations I came up with this setpiece and lost interest. Credit me if you use it wholesale, otherwise I don't care.

Koth Beefbucket is all I managed to get done over the 2016 Winter 72 hour Jam. It is way too small to be useful, but it might be mediocre if remade as something with more map in it. Credit me if the finished product resembles the below.

My mapping notebook is full of half-baked ideas and ripoffs of other maps but I do like this a lot. This was intended as a point A for a Mountain Lab style attack defense, but I have am brewing a design for a payload stage with a similar concept. Since there is a non-zero chance it never sees the light of day I wouldn't worry. Credit me if the finished product resembles the below.

All VMF's can be found here.
CP_BADFISH, Point A (OPEN TO PUBLIC)

A Gorge-style 2CP, point A of CP Badfish is pretty OK I think. The area behind the setpiece needs to be resized so Red can defend more easily, and the area behind the right-hand route is awkward.
Badfish was originally based on Mudd's CP Itza, but the enclosed map is my own design and brushwork, so I have posted it here (With her permission, naturally) as my own.
I have worked on this map off-and-on for what feels like months before taking off one too many times and losing interest for good. This Badfish is closest I've come to finishing a map, I hope that by posting it here I can provide myself with a similar sense of closure.
I planned to for this to be a combination Frontline / Jungle 2CP, but feel free to do what you want with it. You can rip individual elements too as long as you credit me. Also be sure to credit Muddy if you use the whole thing.
Custom Assets: Various - Frontline! Ravidge - Things Recolored Pack
PL_CHIMAERA, Points A, B, Other stuff (OPEN TO PUBLIC)

Participating in the 2016 Asymmetric Boogaloo, especially with something as complex as a longform payload map, was a fanciful jest especially at the time. Nonetheless, I think what I completed of my would-be offering, PL_Chimaera, turned out alright.
This map was never tested and I have proven to be the worst judge of how an unfinished map will play, so it may be best to make your own map based on ideas found here instead of reusing it wholesale, that way if your map is bad I won't be liable. Currently all that exists is a connected Point A and B, a free standing Point D, and some incomplete alternate takes of Point B
I planned to for this to be a coastal Frontline single-stage payload, but feel free to do what you want with it. You can rip individual elements too as long as you credit me.
Custom Assets: Various - Frontline!
Map Fragments (OPEN)
When you're as lazy as I am, your list of unfinished projects fills up pretty quickly. Fortunately, if you are as incompetent as I am, your list of unfinished projects worth finishing fills up much slower, and to date it includes the following:
Iota challenged me with designing a KOTH mid that fixed the broken elements of KOTH Fourth by making it more like a ripoff of Kemptown. After a few iterations I came up with this setpiece and lost interest. Credit me if you use it wholesale, otherwise I don't care.

Koth Beefbucket is all I managed to get done over the 2016 Winter 72 hour Jam. It is way too small to be useful, but it might be mediocre if remade as something with more map in it. Credit me if the finished product resembles the below.

My mapping notebook is full of half-baked ideas and ripoffs of other maps but I do like this a lot. This was intended as a point A for a Mountain Lab style attack defense, but I have am brewing a design for a payload stage with a similar concept. Since there is a non-zero chance it never sees the light of day I wouldn't worry. Credit me if the finished product resembles the below.

All VMF's can be found here.
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