CP 2Way [Deleted]

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FishyUberMuffin

War Paints Everywhere
Apr 26, 2015
954
186
2way - Small and just for fun

This is a cp version of the map 2Way. I know this map will have problems maybe major problems but i will fix that within the upcoming updates. So please do not bombard this map with saying of " This map is unbalance and sucks" It will be fixed and polished in the upcoming updates.View attachment 51063 View attachment 51064 View attachment 51065
 

FishyUberMuffin

War Paints Everywhere
Apr 26, 2015
954
186
Why did you uploaded it three times?!
Because all three maps are for different gamemodes. All three maps are the same map but for different gamemodes.
 

FishyUberMuffin

War Paints Everywhere
Apr 26, 2015
954
186
You could've just put all three versions in one thread, rather than spam up the forums like that.
But I had to upload them so how could I do it in all one go? They have to be upload one at a time. Right?
 

FishyUberMuffin

War Paints Everywhere
Apr 26, 2015
954
186
You could pack them all into a .zip
Okay, I don't know how to do that but I will look it up and I will do that next time of I release multiple maps at the same time.
 

FishyUberMuffin

War Paints Everywhere
Apr 26, 2015
954
186
- Added new health and ammo packs behind the ramps that goes up to A and B Control Points
- Added player_clip to prevent the players and bots getting stuck around and under the ramps
- Updated the walls to be lowered with a single walkway to cut down on the snipers
- Updated one of the spawns to be closer to the other spawn room in design

Read the rest of this update entry...
 

FishyUberMuffin

War Paints Everywhere
Apr 26, 2015
954
186
- Added a new ammo box by the top of A and B
- Added new signs to help the player move around the map
- Fixed blue engineer being able to build in their spawn
- Fixed a small clipping issue
- Fixed the A and B sign being in the wrong spot

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FishyUberMuffin

War Paints Everywhere
Apr 26, 2015
954
186
- Added new lights
- Added new signs to help the players walk around the map
- Updated some signs
- Updated Control Point A and B to give more room for players to walk to the point from the little shack for tellys
- Updated the spawns to have hallways to prevent spawn camping
- Updated the textures for the area on Control Point C

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FishyUberMuffin

War Paints Everywhere
Apr 26, 2015
954
186
- Added a new ammo box by the top of A and B
- Added new signs to help the player move around the map
- Fixed blue engineer being able to build in their spawn
- Fixed a small clipping issue
- Fixed the A and B sign being in the wrong spot

Read the rest of this update entry...
I think my mapping is getting better because there is now two levels to give more life to the map. Better spawns and better control points. You have the tight small areas for heavy, the open for the scout, demo, and solly on C. Different routs for spy, Ammo pack for engie and his little shack.
 

FishyUberMuffin

War Paints Everywhere
Apr 26, 2015
954
186

FishyUberMuffin

War Paints Everywhere
Apr 26, 2015
954
186
- Added no build to the halls of the spawn
- Updated the down ramp to be on the opposite side of the up ramp going to Control Point A and B
- Reworked Point C

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FishyUberMuffin

War Paints Everywhere
Apr 26, 2015
954
186

FishyUberMuffin

War Paints Everywhere
Apr 26, 2015
954
186
- Updated Point A and B to be lowered to open the area for scout
- Updated a small amount of different things.

Read the rest of this update entry...
I am running out of things to change. Please if you have any feed back that would be great. Please do remember that i do not have the most powerful computer and i can not put in too many props or the map will not load for me.
 

FishyUberMuffin

War Paints Everywhere
Apr 26, 2015
954
186
Have you submitted this to a playtest? That's how most people get their feedback.
no, i really know if people do play test it because after it says that, the map has been uploaded and its up on the severs. I tend not to see it on the map pool. I do not know if it worked or i am just rushing things.
 
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