koth_tenoce

KotH koth_tenoce 0227

Viemärirotta

sniffer
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Feb 5, 2016
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You don't need to do grass with props, displacements have a neat thingy called detail stripes. The jungle grass uses tf_forest_grass is found in detail.trainyard.vbsp. Now you can change the vbsp in Map Properties.
 

Viemärirotta

sniffer
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Feb 5, 2016
1,013
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Well this is akward. The map i'm working on right now is also called Tulum and is also a mayan map. This could be a problem I think.

More like it will be a problem. Problems are going to arise quickly if there's two different maps with the same name, confusion mainly. I'd suggest you two would resolve this issue by discussing on who will change the name.
 

soup

L1: Registered
May 22, 2016
8
1
i can change the name of my map, i just gotta come up with something... any ideas?
EDIT:
How about koth_tenoce?
 
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Viemärirotta

sniffer
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Feb 5, 2016
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590
You still have the vmf before killing the bsp. Change the vmf name then compile and voila.
 

Viemärirotta

sniffer
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Feb 5, 2016
1,013
590
I still wanna know though, what happened to the bsp after it got corrupted? Never actually known how they work after that, however have you seen corrupted pictures? Art.
 

soup

L1: Registered
May 22, 2016
8
1
ok, so i think i have figured it out.... dont rename the bsp file only rename vmf
im still learning all of this...
 

Vel0city

func_fish
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Dec 6, 2014
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ok, so i think i have figured it out.... dont rename the bsp file only rename vmf
im still learning all of this...
Yup. If you forgot to rename the map and you compiled the final version you have to recompile again, AFTER you've renamed the vmf. Renaming the bsp messes up the internal file structure leaving you with a corrupted map.
 

soup

L1: Registered
May 22, 2016
8
1
Added a 3D skybox
Added 2 "dropdowns" to the temple that will open/close when blue/red caps
Made the walls abit lower and gave them some shape, also added fence ontop on the rock walls.
Added 2 signs down in the temple that point to the capture point

Read the rest of this update entry...