KotH koth_tenoce 0227

A small koth mayan/aztec themed map

  1. soup

    soup L1: Registered

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    koth_tulum - A small koth mayan/aztec themed map

    A small koth map that is mayan/aztec themed
     
  2. Viperi

    aa Viperi not actually a snek

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    You don't need to do grass with props, displacements have a neat thingy called detail stripes. The jungle grass uses tf_forest_grass is found in detail.trainyard.vbsp. Now you can change the vbsp in Map Properties.
     
  3. ммα | ∂αиỉєℓ

    ммα | ∂αиỉєℓ L1: Registered

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    Well this is akward. The map i'm working on right now is also called Tulum and is also a mayan map. This could be a problem I think.
     
  4. soup

    soup L1: Registered

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    lol what? :D
     
  5. Viperi

    aa Viperi not actually a snek

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    More like it will be a problem. Problems are going to arise quickly if there's two different maps with the same name, confusion mainly. I'd suggest you two would resolve this issue by discussing on who will change the name.
     
  6. Davekillerish

    aa Davekillerish Lvl O: Orange Member

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    :skip:
    Detail Sprites
     
  7. Viperi

    aa Viperi not actually a snek

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    I reckon the auto correct did it's work again (I posted that reply on my tablet).
     
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  8. soup

    soup L1: Registered

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    i can change the name of my map, i just gotta come up with something... any ideas?
    EDIT:
    How about koth_tenoce?
     
    Last edited: May 23, 2016
  9. soup

    soup L1: Registered

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    • Thanks Thanks x 1
  10. Davekillerish

    aa Davekillerish Lvl O: Orange Member

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  11. Viperi

    aa Viperi not actually a snek

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    rest in piece corrupted bsp
     
  12. soup

    soup L1: Registered

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    sorry for being a nub.. :( im quite new to mapping
     
  13. Viperi

    aa Viperi not actually a snek

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    You still have the vmf before killing the bsp. Change the vmf name then compile and voila.
     
  14. Viperi

    aa Viperi not actually a snek

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    I still wanna know though, what happened to the bsp after it got corrupted? Never actually known how they work after that, however have you seen corrupted pictures? Art.
     
  15. soup

    soup L1: Registered

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    ok, so i think i have figured it out.... dont rename the bsp file only rename vmf
    im still learning all of this...
     
  16. Vel0city

    aa Vel0city personal pick-pocketing parrot

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    Yup. If you forgot to rename the map and you compiled the final version you have to recompile again, AFTER you've renamed the vmf. Renaming the bsp messes up the internal file structure leaving you with a corrupted map.
     
  17. Davekillerish

    aa Davekillerish Lvl O: Orange Member

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    Ninjad like 2 people
     
  18. soup

    soup L1: Registered

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    Added a 3D skybox
    Added 2 "dropdowns" to the temple that will open/close when blue/red caps
    Made the walls abit lower and gave them some shape, also added fence ontop on the rock walls.
    Added 2 signs down in the temple that point to the capture point

    Read the rest of this update entry...