- Nov 7, 2015
- 38
- 74
Hello there!
I'd like to present a little hobby project I am working on, a 3D modeler that could help brush out levels faster than in Hammer.
Microbrush requires Win7 or higher to run and renders using OpenGL 3.3. If your graphics driver is up to date, it should work.
Project page
A recording of me building a bit with it
A Twitter account where I also post
At the moment, the focus is almost exclusively on brush work. The editor can't process texture or entity information yet, so please don't resave an existing world with it unless you want to get rid of all textures and entities.
It supports loading and saving
- its own textual or binary formats
- Half-Life 1 .map files
- Half-Life 2 .vmf files
- Quake 3 .map files
Additionally, you can run an export in its textual format with computed data (such as polygons) included, or export the same data as a Wavefront .obj file.
The business logic of the editor is realized using a plugin system, the sources for that are all shipped and compiled in the setup process.
If you're interested, download and unzip this mobile program, run "First start and tasty fresh cookies!.bat" and follow the instructions. For a reference of the configured shortcuts, have a look at the config.cfg file. To get started, I've written down a few pointers here.
Regards,
Shrinker

I'd like to present a little hobby project I am working on, a 3D modeler that could help brush out levels faster than in Hammer.
Microbrush requires Win7 or higher to run and renders using OpenGL 3.3. If your graphics driver is up to date, it should work.
Project page
A recording of me building a bit with it
A Twitter account where I also post

At the moment, the focus is almost exclusively on brush work. The editor can't process texture or entity information yet, so please don't resave an existing world with it unless you want to get rid of all textures and entities.
It supports loading and saving
- its own textual or binary formats
- Half-Life 1 .map files
- Half-Life 2 .vmf files
- Quake 3 .map files
Additionally, you can run an export in its textual format with computed data (such as polygons) included, or export the same data as a Wavefront .obj file.
The business logic of the editor is realized using a plugin system, the sources for that are all shipped and compiled in the setup process.
If you're interested, download and unzip this mobile program, run "First start and tasty fresh cookies!.bat" and follow the instructions. For a reference of the configured shortcuts, have a look at the config.cfg file. To get started, I've written down a few pointers here.
Regards,
Shrinker
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