CP Silo

Headhunter09

L1: Registered
Apr 29, 2012
47
10
First time mapping in a few months, randomly decided to do this.

Currently only one stage, will potentially expand at a later time.
 

HQDefault

...what
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Aug 6, 2014
1,056
535
The path to B is kind of long. If there isn't one already, add a forward spawn. Also, this would work great for a single stage map :) Looking good so far!
 
Mar 23, 2010
1,872
1,696
this name has been taken about 100000 times i'm fairly sure
 

Headhunter09

L1: Registered
Apr 29, 2012
47
10
I can't help but feel that the map looks very large and open.

I struggled severely with sightlines. I tried to break up some of them with props, gates, or small walls, and provide alternate paths around others.

I may have to introduce more buildings if these sightlines turn out to be fatal to play.