After spending a fair amount of time on the new version of the map...this is awful, way, way worse.
Positives:
-Map is smaller, teleport is gone, this is good
-New base layouts feel much better
-New HUD helps so much
-The water pit went from feeling really dumb to really fun
The negative:
Ok I already give up on bulleting this, I'm just going to write.
The map is a horrendous chokefest that becomes a horrendous campfest. The match basically begins and ends at mid, and then because of how long it takes to earn points in this mode. Whoever pumps their way through mid can set up a sentry just outside the bases, or even fairly deep inside the base, and lock the other team inside their own home.
Camping becomes necessary because if you don't camp it just takes forever to earn any points. You can't make any big point steals, which sped up the game a lot in the first version of the map, because the enemy team tends to not have any points to steal. And with instant respawning while in enemy territory, if you kill someone they will be back in your face in mere seconds if there's an enemy teleporter in your base. I have had more than several moments where I'll be confused in a fight with another player because I could've SWORN I just killed them 10 seconds ago and they're already attacking from the exact same position.
The map is so tight and claustrophobic now and it's impossible to get around anywhere, it basically has the opposite problem of the first version of asteroid. The map went from fun-but-flawed to just being completely...unfun to play whatsoever.
-The map desperately needs another way through mid like the caves, just not as big and meandering, and the caves should come out in a more meaningful location in the base than they did before.
-The balcony needs to be adjusted in order to remove the very powerful sentry spots just outside the doorways into each base.
-Move the A bots up so points can be earned, even if it's slowly. 300 points as a goal was fine on the old map, but right now matches take forever to get anywhere. 300 feels like the right balance to me but on this iteration it's an atrociously hard goal to reach. Matches can take hours and go nowhere.
-I feel like there's a desperate lack of health throughout the map, maybe it's just me.
-The spawn exits both go to the same place, for all intents and purposes. Though the teleporter being removed is a very good thing, how to access the balcony quickly isn't immediately evident. Check out my really professional MS Paint mockup.
the first instincts of most players (including myself) is to go down the stairs rather than go straight forward, but that's the way you SHOULD really be going if you're coming out this exit. I think this change is worth tinkering with.
I would put a sign in spawn pointing left to battlements and right to the reactor core, as well.
All in all the new layout is...BETTER, the bases are so much more straightforward and less confusing, but the changes to mid make this map really, really bad. Bring back the caves! Just don't make them so huge! Give more breathing room at mid, make it easier to exit your own dang base! Right now this map isn't fun.