- Jan 18, 2013
- 22
- 0
I use VBCT to compile my maps, but every time I try to get it to compile a tf2 map it will compile it fine but name the map mapname_old.bsp
Anyone know a fix?
Anyone know a fix?
VBCT automatically renames the existing file to _old before making the new one. If mapname_old is the ONLY thing that exists, then that probably means your compile has a fatal error that is preventing the new one from being created.
but it doesn't, the _old that is created is a perfectly fine compile of the map (as it does this even if there wasn't an existing bsp)
It has no other errors and it will do this on any tf2 map, including just a simple box with a light and a spawn
that worked, thanks!If you're 100% those are correct, doublecheck your advanced settings options as well as ticking the "copy compiled bsp to map folder" checkbox on and off.