VBCT: Catch: in Copy BSP!

Discussion in 'Mapping Questions & Discussion' started by KingOfSpace, Jan 25, 2013.

  1. KingOfSpace

    KingOfSpace L1: Registered

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    I use VBCT to compile my maps, but every time I try to get it to compile a tf2 map it will compile it fine but name the map mapname_old.bsp

    Anyone know a fix?:confused:
     
  2. Pocket

    aa Pocket func_croc

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    Are you sure that's not just a backup of the old version? Because I'm pretty sure that's standard procedure.
     
  3. Fish 2.0

    Fish 2.0 L6: Sharp Member

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    Yeah, if it's a backup you need to save the backup as your old file in order for it to work properly with compiling and end up in the right place.
     
  4. KingOfSpace

    KingOfSpace L1: Registered

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    I haven't made any backups of anything?
     
  5. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    VBCT automatically renames the existing file to _old before making the new one. If mapname_old is the ONLY thing that exists, then that probably means your compile has a fatal error that is preventing the new one from being created.
     
  6. KingOfSpace

    KingOfSpace L1: Registered

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    but it doesn't, the _old that is created is a perfectly fine compile of the map (as it does this even if there wasn't an existing bsp)

    It has no other errors and it will do this on any tf2 map, including just a simple box with a light and a spawn
     
  7. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    I don't know what to say then. I haven't used VBCT much so I'm not sure why it would be doing that.
     
  8. EArkham

    aa EArkham Necromancer

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    I use VBCT. I have never had it create an "_old" named copy of a map unless that map existed already. On a fresh compile, it always results in one new bsp and nothing else.

    So I say doublecheck your file names. Then doublecheck your VBCT profile settings. If you're 100% those are correct, doublecheck your advanced settings options as well as ticking the "copy compiled bsp to map folder" checkbox on and off. Make sure your SDK settings are correct, too.

    If all that fails to find the problem, close VBCT, restart steam, restart the SDK, then restart VBCT.

    If THAT fails, then I have no idea.
     
  9. Sergis

    aa Sergis L666: ])oo]v[

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    Back in my day, people used to post their compile logs when asking for help.
     
  10. KingOfSpace

    KingOfSpace L1: Registered

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    that worked, thanks!