VBCT: Catch: in Copy BSP!

KingOfSpace

L1: Registered
Jan 18, 2013
22
0
I use VBCT to compile my maps, but every time I try to get it to compile a tf2 map it will compile it fine but name the map mapname_old.bsp

Anyone know a fix?:confused:
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
Are you sure that's not just a backup of the old version? Because I'm pretty sure that's standard procedure.
 

Fish 2.0

L6: Sharp Member
Nov 22, 2012
324
262
Yeah, if it's a backup you need to save the backup as your old file in order for it to work properly with compiling and end up in the right place.
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
VBCT automatically renames the existing file to _old before making the new one. If mapname_old is the ONLY thing that exists, then that probably means your compile has a fatal error that is preventing the new one from being created.
 

KingOfSpace

L1: Registered
Jan 18, 2013
22
0
VBCT automatically renames the existing file to _old before making the new one. If mapname_old is the ONLY thing that exists, then that probably means your compile has a fatal error that is preventing the new one from being created.

but it doesn't, the _old that is created is a perfectly fine compile of the map (as it does this even if there wasn't an existing bsp)

It has no other errors and it will do this on any tf2 map, including just a simple box with a light and a spawn
 

EArkham

Necromancer
aa
Aug 14, 2009
1,625
2,773
but it doesn't, the _old that is created is a perfectly fine compile of the map (as it does this even if there wasn't an existing bsp)

It has no other errors and it will do this on any tf2 map, including just a simple box with a light and a spawn

I use VBCT. I have never had it create an "_old" named copy of a map unless that map existed already. On a fresh compile, it always results in one new bsp and nothing else.

So I say doublecheck your file names. Then doublecheck your VBCT profile settings. If you're 100% those are correct, doublecheck your advanced settings options as well as ticking the "copy compiled bsp to map folder" checkbox on and off. Make sure your SDK settings are correct, too.

If all that fails to find the problem, close VBCT, restart steam, restart the SDK, then restart VBCT.

If THAT fails, then I have no idea.