Greetings everyone...

kelseycadaver

L1: Registered
Jul 10, 2012
2
0
My names Kelsey (I go by Helen Keller on steam games though), I'm in school for video game design and simulation. My next quarter (starts in about 2 weeks), in which I have a MOD class. I'll probably be making some cool stuff for TF2, seeing as the final is a custom map of a mutl-iplayer steam game. I'm hoping to share my creations here, learn some things from you helpful people, and possibly help others (though right now I know next to nothing about modding).

Other silly-about-me-related-dribble, I love art and design, I draw a lot (fanart so much fanart). I also like baking, sewing, crafting, my car, 3d modeling, and basic coding and HTML coding. For 3d modeling I use 3ds max (we use it in class), also I'll be learning MAYA soon. I use photoshop, illustrator, and flash for a lot of my digital creations. I have two tumblr's one for my art another for just general blahblahblahing .
I play a lot of video games, currently I play mostly TF2, portal 2, spiral knights, and sometimes Infamous 2.
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
The one thing i regret about university was never stealing the student license of 3DSMax from the animation course before i left (I did graphic design next door and apparently several of my peers did just that).

It's really annoying there's fuck all game design degree opportunities in the UK, but as far as i've heard they're not particularly useful in terms of employment. What kind of success rate does your course have? I imagine most people leave and become indie developers until some nice studio comes along and hires them. That seems to be how the industry works right now.
 

kelseycadaver

L1: Registered
Jul 10, 2012
2
0
The one thing i regret about university was never stealing the student license of 3DSMax from the animation course before i left (I did graphic design next door and apparently several of my peers did just that).

It's really annoying there's fuck all game design degree opportunities in the UK, but as far as i've heard they're not particularly useful in terms of employment. What kind of success rate does your course have? I imagine most people leave and become indie developers until some nice studio comes along and hires them. That seems to be how the industry works right now.

My course's success rate is like 90-98% of everyone who gets a bachelors gets hired. Pretty much in the 3.2 years, everyone develops a website and portfolio and all the teachers introduce students to various companies and industry professionals they know. It's pretty sweet.

You do know Autodesk gives away student licenses for free online right?
Yup, that's how I have mine. I believe it's the same for Maya since they're made by the same company.