- Mar 5, 2012
- 10
- 5
Hey there, quick question - what do you like about any good 'KOTH' map?
I'm trying to make my first map (baby steps) and I've been thinking about KOTH layout design. There's maps like Nucleus or Sawmill where you have 'free' access all around the 'hill' and then there's maps such as Viaduct, with a sorta more linear layout (spawn > spawn-yard > routes/yards > hill < routes/yards < spawn-yard < spawn). For my map, I want to incorporate the Viaduct layout. However, I'd quite like to listen to your point of view on the matter? ( i.e. What is it that keeps KOTH interesting to you? How far should the distance between spawn to spawn be? etc. etc. ) Basically I want to know what you mappers think makes a KOTH map 'tick'.
I appreciate anything that you can offer on the subject.
I'm trying to make my first map (baby steps) and I've been thinking about KOTH layout design. There's maps like Nucleus or Sawmill where you have 'free' access all around the 'hill' and then there's maps such as Viaduct, with a sorta more linear layout (spawn > spawn-yard > routes/yards > hill < routes/yards < spawn-yard < spawn). For my map, I want to incorporate the Viaduct layout. However, I'd quite like to listen to your point of view on the matter? ( i.e. What is it that keeps KOTH interesting to you? How far should the distance between spawn to spawn be? etc. etc. ) Basically I want to know what you mappers think makes a KOTH map 'tick'.
I appreciate anything that you can offer on the subject.