WiP in WiP, post your screenshots!

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,729
Continuing the model combo

s53TD.png


Firing animation:

7hlH7.png
 
Mar 23, 2010
1,875
1,701
cp_george_2c0003.jpg

old
cp_george_2c0001.jpg

new
cp_george_2c0002.jpg
 

GenEn

L1: Registered
Jul 16, 2010
46
54
@Prestige: What's up with the single light on the point in the first screenshot?
 

McNuggetFiend

L3: Member
Jun 22, 2009
147
51
On a random note, here's a thought after reading the above post. Reading "Doublecross" made me think it would be cool to have a KoTH map that has the Doublecross visual feel to it. A nice clear night using those building styles. That would be sexy. Doublecross is a pretty map, though I personally think it is quite a bore/chore to play.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,729
I believe Randdalf is making koth_chasm in the doublecross theme.
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
on use: blows his arm clean off; bleeds out in seconds
 

Sgt Frag

L14: Epic Member
May 20, 2008
1,443
710
Fun Fact:: Clowns and Circuses were very popular family attractions in the 1950's
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I'm done with the clown.
*All items are one accessory slot, except the hat which is hat slot.
*I pulled the headpiece further down on his head so the hair wouldn't clip as many hats. It only clips a few now and not too badly.
*Added jiggle bones to hair and flower.
* Darkend the feet to go with more of the original art style (less attention to feet), of course this is broken somewhat now with pink scout socks, etc... But I figured bringing down the tone would help. Also changed the main part of boot to black instead of white.
*I expanded the boots a bit so they encompass the original boots better (in case valve doesn't want to seperate pyros feet). There is a tiny bit of clipping on dead bodies, but that's all I could find.
*hat is 256x256 and 402 tris, the accessories are 256x512 and 1052 tris. So I'm not sure about LOD's. I guess I can shave the accessories down by a few hundred by deleting the shoelaces and a coupkle polys on the tie/hair. But is it even worth it?

Still need some names.

clown_done.jpg


Darn, had forgot about this, should I give him 'clown eyebrows"? I meant to do that earlier. Now the uv's would be a bit rough
pyro_eyes.jpg
 

ColonelBD

L1: Registered
Jan 9, 2010
18
21
Continuing the model combo

s53TD.png


Firing animation:

7hlH7.png

Did you parent the nozzel to weapon_bone_1? As I had a simular problem with the dodgy firing animation, and I fixed it by parenting it too the regular weapon_bone. Weapon_bone_1 is used for the trigger only.
 
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Goombac

L4: Comfortable Member
Mar 27, 2010
172
84
arena_goombac_af50028.jpg


Well, this is my first contribution. After tons of maps barely started, I've made this. Still heavily WiP, I haven't even constructed it all yet. It's an arena map that I may turn koth as well depending how it goes.

It was intended for Assignment Frenzy 5, but I ran out of time due to schedule conflicts and I truly realized how little 350 objects were.

And as a side note, just to be sure, for symmetrical maps is the easiest way to make the other side just to copy, paste and rotate?
 
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GenEn

L1: Registered
Jul 16, 2010
46
54
Am I the only one who can't see Goombac's picture? It might be broken.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,729
You're not the only one, GenEn.

I forget what I parented the whole thing to; I think it was weapon_bone. I'll change it when (if) I feel like working on that again.