WiP in WiP, post your screenshots!

Fredrik

L6: Sharp Member
Aug 15, 2009
376
219
Plr map in progress...
plr_fsfaf0000.jpg

plr_fsfaf0001.jpg
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,815
Void made it when he was learning texturing. You're not gonna produce amazing stuff right off the bat unless you're a savant. That said, BoyLee's already considering alternatives as several people have shown distaste for it and he seems to agree.

@ Ravage: Nice to see that you've toned down your detail. One of the things i disliked about your previous maps was how you over saturated the game space with unnecassery detail.
 
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Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
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Okay, this is for reals the last time I'm showing that angle.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,729
That looks incredibly busy visually, Karnage. I'd tone down the detailing (mainly the floor) a bunch.
 

Wilson

Boomer by Sleep
aa
May 4, 2010
1,392
1,228
In my opinion there is too much railings everywhere, hell, there is even some on the flat floor for no reason.
 
T

The Asylum

I think the railings look fine

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You know, I think I should just make a topic in the Showcase about this.... whateverthehellitis I'm making. I'm really just making shit up as I go along here.
 

tyler

aa
Sep 11, 2013
5,100
4,622
I'm not dead! and neither is my competition entry

b2SsB.jpg

http://imgur.com/a/qnli3#awlwn

I'd say remove the hazard tape on the stairs and remove the pipe curving around the little platform. Simplify the area under the grating and maybe stick pipes in there if you want. I keep think you put the Nucleus thing in there.

Although the grating might be better period if you turn it into a red stripe.