- Jul 19, 2009
- 721
- 254
oh god what do i think im doing
TC KENNECOTT
TC Kennecott is my second stab at a territory control map, my first being a complete train-wreck of paths, doors, and stupidly open points.
While I plan on slowly releasing my design documents and theory as roll out changes and steadily add more points, the essential idea is to create a TC map that follows all of the functions of Hydro (Capture Rate, Time, CP Connections, Respawn, Etc.) while introducing a more unique territory design.
As always, huge thanks to "A Boojum Snark" for his mapper's resource.
Also, a special thanks to "grazr" for his simple, yet amazing breakdown of TF Design Theory. Out of all the articles I studied when designing this map, I found his the most helpful and thought-provoking.
TC KENNECOTT
TC Kennecott is my second stab at a territory control map, my first being a complete train-wreck of paths, doors, and stupidly open points.
While I plan on slowly releasing my design documents and theory as roll out changes and steadily add more points, the essential idea is to create a TC map that follows all of the functions of Hydro (Capture Rate, Time, CP Connections, Respawn, Etc.) while introducing a more unique territory design.
As always, huge thanks to "A Boojum Snark" for his mapper's resource.
Also, a special thanks to "grazr" for his simple, yet amazing breakdown of TF Design Theory. Out of all the articles I studied when designing this map, I found his the most helpful and thought-provoking.
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