WiP in WiP, post your screenshots!

Exist

L6: Sharp Member
Oct 31, 2009
306
136
Third control point of a 3CP A/D map. I'm trying to go for a memorable last point. The large structure behind is going to be a dam with water rushing over it and Red's spawn coming out. Yea or nay?

3cp.png

Why is everyone making dams? it's so dam annoying

(punpunpun I are TPG)
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Void, I'm still not entirely sure what that area is supposed to be :s
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
cp_culdesac

capture the jawbreakers to win
 

sniprpenguin

L6: Sharp Member
Mar 14, 2008
266
258
Been working on and off on ctf_metalwood since the ctf contest ended last year. I'm so bad that I still don't have b4 up after a year. Granted, there was the artpass contest, and then I was detailed out, etc. etc.

Anyways, thoughts?

b4pretest10001.jpg


b4pretest10002.jpg


b4pretest10003.jpg


b4pretest10005.jpg


b4pretest10006.jpg
 

tyler

aa
Sep 11, 2013
5,102
4,621
The metal wall texture you're using on the roof doesn't really work. If you want a blue roof, I think Void did recolors of the red ones, otherwise use gray.

And that little bit of red wood in there... weird.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
The metal wall texture you're using on the roof doesn't really work. If you want a blue roof, I think Void did recolors of the red ones, otherwise use gray.
What you mean is: The metal roof doesn't work without some kind of trim, how many buildings have their roof plonked straight on the top of the main wall? practically zero.
 

Sgt Frag

L14: Epic Member
May 20, 2008
1,443
710
Looks pretty good Peng, but I'll nitpick anyway.

1st shot, the lamp pole in the rock is weird. don't know if I like the blue and yellow windows right next to each other.

2nd, a lot of the white brick, kind of plain.

3rd, 4 windows, 4 lights... be a little more random. some of the small windows could go.

last, sink that safe door frame into the wall.