WiP in WiP, post your screenshots!

DrNightKOT

L1: Registered
Jan 26, 2011
30
8
Was the Heavy raging in the respawn because he ate his last sandvich?
Looks cool. I'd never had thought of that.

Well, the backstory tells about the tons of Vodka the heavy got with him. Also the action takes place in the one huuuuuge elevator. Shaky.


Your prop detail is fine, the problem what makes it less interesting is that the room is just a square...
Solution: put in more corners and make the brushwork more interesting..

Well, it seems that is a bad angle. I will make a screenshot from opposite corner.

Tiiiny Edit: I have noticed that I overused "Well," in this post.
 
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DrNightKOT

L1: Registered
Jan 26, 2011
30
8
PRzRVl.jpg


Yeehaw! (Opposite corner. You see, the geometry is not very b0ring)
 
Sep 1, 2009
573
323
Tiles EVERYWHERE D:
 

DrNightKOT

L1: Registered
Jan 26, 2011
30
8
Still is a tiny bit better.... reminds me of Hoodoo's blue spawn... and dustbowls s1 redspawn.

I never played Hoodoo, and it has 4 exits in total (2 main, one left, one right elevated).

Tiles EVERYWHERE D:

Can't choose a good style for an elevator. It is more placeholder than final


And, what do you think about the lighting? What textures should replace those tiled walls and floor? Do you have claustrafobia?
 
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DrNightKOT

L1: Registered
Jan 26, 2011
30
8
I don't think you should use red lighting, keep it the normal flouresence color (white).

I don't know what textures, but having the floor tiles, and half the wall tiles be the same is alittle odd.

Hmmm, I am using this colour only at the RED base, much BLUesh will be on their base, other 4 territories will have the standart. If count this I should still change the colour to yellow?

About the textures, Will it be fine if I change floor or wall tiles to neutral gray colour?
 

Turbo Lover

Fight me under Glasgow Central Station
aa
Feb 15, 2011
333
344
PRzRVl.jpg


Yeehaw! (Opposite corner. You see, the geometry is not very b0ring)

Are those light fixtures in the doorways off centre? Other than that, I quite like the tiles that come from the floor and halfway up the wall, but the red lighting is a bit much.

Also, the Out Of Order Resupply Locker looks a little weird placed right next to a fully functioning one, I'd imagine it as a functioning Resupply Locker when placing it to prevent it looking strange, and I'm diggin' the way one part of the spawn looks ransacked, 'tis a nice touch. ;)
 
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DrNightKOT

L1: Registered
Jan 26, 2011
30
8
Are those light fixtures in the doorway off centre? Other than that, I quite like the tiles that come from the floor and halfway up the wall, but the red lighting is a bit much.

Also, the Out Of Order Resupply Locker looks a little weird placed right next to a fully functioning one, I'd imagine it as a functioning Resupply Locker when placing it to prevent it looking strange, and I'm diggin' the way one part of the spawn looks ransacked, 'tis a nice touch. ;)

Awww, yes those lights are bit off, haven't noticed that untill now. Thanks!
 

Vincent

&#128296 Grandmaster Lizard Wizard Jedi &#128296
aa
Sep 5, 2009
912
684
I don't think you should use red lighting, keep it the normal flouresence color (white).

I prefer to give my lights a slight tan tinge. Gives the surrounding area a tad more color I think.
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
the_plot.png


Almost as complicated as an actual game of D&D.
 
T

The Asylum

That die had better be a model. If VVIS was a person it'd set itself on fire and run around screaming.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,729
It wouldn't look nearly as good as it does now if it were a brush.