WiP in WiP, post your screenshots!

tyler

aa
Sep 11, 2013
5,102
4,621
Good point, I guess.

Back on track: starting from scratch and doing what someone suggested I do to my koth map a while ago.

Ubr2d.png


That guy is just there for scale, ignore him.
 

EArkham

Necromancer
aa
Aug 14, 2009
1,625
2,774
WIP in WIP in WIP wrapped in an enigma in a WIP:

pyro_hat_asian_wip02.jpg

pyro_hat_asian_wip02b.jpg


Sorry for the teeny pic of the blue one but I don't really know how to zoom in close in third person. :\

Will submit it once I fix a problem with the collision box.

Kep
 

tyler

aa
Sep 11, 2013
5,102
4,621
I would suggest making the strap go over the air vent thing on the mask so it's more obvious/more in line with the pyro being a little wacky.
 

Acumen

Annoyer
aa
Jun 11, 2009
704
628
you guys are bananas :D
I WUV YOU ALL !!!

EArkham, that looks great ingame. Looks like it has always been there !
 

Ida

deer
aa
Jan 6, 2008
2,289
1,372
Nice signs, but replace the TF2 font with Arial Black. That's (almost?) the same font as the official signs use.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,697
2,581
I'm seeing a fair bit of glow around the letters. What mipmap options did you use?

For that matter, I really wish VTFEdit let us do the rescaling ourselves instead of trying to recreate whatever method Valve uses. I suspect they use bilinear interpolation in Photoshop or something.
 

Batandy

L3: Member
Oct 10, 2010
132
87
@ stevehepocket i'm using the basic options of Paint.Net (since i have photoshop on my usb,but i work better with this and i've installed even a vmt filter for it)
I can assure that there is no glove in game, i've tested by myself by launching a map i'm making
 

EArkham

Necromancer
aa
Aug 14, 2009
1,625
2,774
I would suggest making the strap go over the air vent thing on the mask so it's more obvious/more in line with the pyro being a little wacky.

I tried that originally, but unfortunately it looked pretty bad. I will try to tilt the hat a bit more for that wacky pyro-esque look; depends on how much modifiying I can do without messing up the jigglebones (I really really don't want to redo those, lol).

Kep