Paint

Furex

L4: Comfortable Member
May 30, 2009
151
34
Inspired by martijntje's 8 cube map, (http://forums.tf2maps.net/showthread.php?t=11363) I made this...
Its a koth map all in custom colors, with a custom skybox and much more! :D
Just something I did for fun to break from the more serious mapmaking...

Hope I got everything pakrated, let me know otherwise.

Give me you feedback and suggestions so I can improve the map!


TODO:
- change the light entitys
- replace the spawndoors
- custom sounds
- and alot more i cant think of now
 
Last edited:

martijntje

L8: Fancy Shmancy Member
Aug 2, 2009
539
334
You stole my theme, now I am not original anymore.

but really, I'm flattered you want it to look like my map. Now excuse me for only talking about looks.

you style differs quite a lot from mine.
-the skybox, especially the sun. wtf
-the signs, love them, fits the "paint" theme
-I love the light drawing
-the "black lines" stick out quite a bit. Mine do as well but less, plus I want to replace the with a texture later on.
-you use a brown/orange sun, making the walls brown instead of white
-you "black lines" are lit by the sun, I use tools/toolsblack (or something like that)
-if you take a close look at my cubes, you should notice that my cubes have a fairly thick outline compared to the other lines.
-Like the idea of your control point however it needs some black

also
-Do you have any physics enabled cubies (please say yes)
-How do you differentate the red and the blu side?

I will upload a cube prefab later for you.
 

Furex

L4: Comfortable Member
May 30, 2009
151
34
You stole my theme, now I am not original anymore.

but really, I'm flattered you want it to look like my map. Now excuse me for only talking about looks.

you style differs quite a lot from mine.
-the skybox, especially the sun. wtf
-the signs, love them, fits the "paint" theme
-I love the light drawing
-the "black lines" stick out quite a bit. Mine do as well but less, plus I want to replace the with a texture later on.
-you use a brown/orange sun, making the walls brown instead of white
-you "black lines" are lit by the sun, I use tools/toolsblack (or something like that)
-if you take a close look at my cubes, you should notice that my cubes have a fairly thick outline compared to the other lines.
-Like the idea of your control point however it needs some black

also
-Do you have any physics enabled cubies (please say yes)
-How do you differentate the red and the blu side?

I will upload a cube prefab later for you.

Sorry, wasnt my intention to stole your idea... Just thought it looked so damn good i wanted to make something similar :D

This is just alpha 1 so alot of things will change, the sun will be more yellow and come from the direction of the sun at the skybox. And dunno if im gonna stick with the skybox, just something i was playing around with...

With physics enabled cubies u mean like they are movable? like if getting shot at, no, but its a great idea and ill see what i can do!

The red side is just a mirrored version of the blue side, the only difference at the moment is the color of the cubes!

Thanks alot for sharing you thoughts!
 

ratclaw

L2: Junior Member
Feb 2, 2009
70
13
I like what you did with the lights there. It took me a second before I realized they were drawn on the walls.
 
T

The Asylum

Are you at all familliar with "De Stijl?" It's a Modernist art movement of the 1920s-30s originating out of Germany that this map bears a striking resemblance to.

I like it. I like it a lot.
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814

martijntje

L8: Fancy Shmancy Member
Aug 2, 2009
539
334
http://www.hl2world.com/wiki/index.php/Cell_Shading

unfortunately there doesn't seem to be a pic of the brush structure. There's a prefab there.. but Mart's obviously uploaded his own as well.

I wouldn't go believing Mart invented this visual style.

Interesting tutorial. My method is quite like the "hollow method" except I never use the hollow tool, I jsut use 6 brushes. But anyways, I dont think you can call that cell shading nor is "real cell-shading" possible with brush (I dont think models either, but I cant check that)
 

Dr. ROCKZO

L8: Fancy Shmancy Member
Jul 25, 2009
580
159
They both remind me of the Cell Shading found in Borderlands. And I loved that look.
 

Limeaide

L2: Junior Member
Jul 26, 2009
98
9
So... purdy.
The sun looks kind of out of place with the blank walls and thick outlines.