[2nd image] The side path could use a short wall to block snipers, I agree.
[1st stage snipers] I agree, I noticed myself the short wall I had built to stop snipers was just short of providing useful cover. All but the heads were protected XD
My own thoughts:
[Stage 1] Seems good, just needs a few adjustments vs snipers and defenders sneaking past to spawncamp.
[Stage 2] Needs work, but its a definite improvement. I plan to make a third route from 2-1 to 2-2 to improve flow.
[Stage 3] Too easy for BLU, because of the nature of CP with regards to CTF. I just need to pull the CPs closer to the battleground.
[Overall] Massive improvement from CTF. The problems have also become much more defined and identifiable, and I think it's at an easily workable level. Some players really need to get some brains. Seriously.