zythetop a1
top because its high up, don't get any ideas.
a Spytechy, vaguely Yukon themed Special Delivery map with a few Level Design ideas to "improve" SD
- gamemode has not been edited, the rocket elevator is the same, the flag return mechanics are the same.
- i believe, that valve with their infinite resources, must have tested this game-mode a lot back in the day, and the settings chosen worked best for what they wanted to achieve, so i don't see a reason to reinvent the wheel in that regard.
- all design elements as such are mostly in level design, only some numbers might be pushed around.
- the flag returns much quicker.
- the distance between the australium and rocket is very short
- access to the high-ground is routed through the australium zone
- the above 2 changes attempt to ensure both areas get play in equal importance, as the only way to get high-ground access without rocket jumps is through the australium area
- the small size of the map, and quick return time should also make gameplay more fast paced, with lots of back and forth!