whats new?
redesigned blue spawn and moved it further away from A
constructed new separator building between A and blue spawn
slightly adjusted respawn times and removed forcerespawn
closed some windows around B
made some geometry easier to...
whats new?
removed C, turning the map into 2cp a/d!
redesigned A and blue approach from scratch
A is now much further away from B
new doors leading into the flanks on B should prevent blue from being limited to a single area
A area itself is...
whats new?
reshaped connection to highground for red on last
fixed door not closing on A capture when it is supposed to
minor changes (because i forgot to write down what i changed (again!))
thanks to all the playtesters!
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