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Author
zythe_
Downloads
384
Views
739
First release
Last update
Category
Attack/Defense CP

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Latest updates

  1. a5 - update

    whats new? redesigned blue spawn and moved it further away from A constructed new separator building between A and blue spawn slightly adjusted respawn times and removed forcerespawn closed some windows around B made some geometry easier to...
  2. a4 - update

    whats new? removed C, turning the map into 2cp a/d! redesigned A and blue approach from scratch A is now much further away from B new doors leading into the flanks on B should prevent blue from being limited to a single area A area itself is...
  3. a3 - update

    whats new? reshaped connection to highground for red on last fixed door not closing on A capture when it is supposed to minor changes (because i forgot to write down what i changed (again!)) thanks to all the playtesters!