fixed cubemaps, added spectator cameras, increased height of OOB trees, lighting tweaks, soundscape tweaks, torch particles, vertex lighting fixes, seam patches, and more
i detailed it more (no more dev textures!) load it urself 4 a surprise (too lazy to post images currently) it's worth it i promise! it's also 2:00 am
Changed small ammo for small health under the control point Slight detailing changes at mid (thanks void and sedi for creating and sharing the lazarus assets with me!) Made both side's window frames filled with glass so you don't wanna crouch jump through them (ouch) slight clipping changes fixed HDR cubemaps (i think?) slight cubemap changes slight change to the dirt pile