WorkFlow

WorkFlow b10

Fixing some small issues
-Extended the new ramp at mid
-Fixed a sightline into the house flank
-Moved the right spawn door at last
-Smoothed some geometry
Moving into Beta
-Removed a fence on last
-Changed the building close to left spawn on last
-Simplified the spawn room on last
-Changed the spawn times for attackers on last
-Increased second cap time by 1 second
-Made the ramp into lobby from second harder to climb from inside lobby
-Raised the dirt ground on second to allow certain jumps
-Moved the concrete flank on mid's entrance slightly forward
-Moved packs a bit in lobby and the concrete flank
-Added a small ramp on mid for kiting a bit
-Added billboards on mid that you can stand on
-Simplified the house flank on mid a bit
-Added some various cosmetic areas
-A small bit of optimizing again
-Changed dropdown to a ramp into lobby
-Added a pack on second
-Various smaller changes and fixes
Changelog:
-Large Mid changes again
-Added a medium and small pack to a flank on mid
-Added a dropdown on second to add another way to the lower lobby
-Pushed the middle entrance to Last back
-Replaced tree with a rock
-Fixed various clipping issues
-Some vis optimizations, still could be much better
-Moved spawns to the left side of spawn
Small update to make it better for a test
-Extended skybox
-Clipped the tree on last
-Changed some materials to see ramps better on mid
-Added covers and stairs over the pipes for gameplay on mid
-Mid Rework
-Last tightened up
-One of the entrances to last changed
-Choke moved
-Lobby evened out
-Toxic (Wood Flank on Mid) slighty changed and an exit cut off
-Small and Med pack changed places on mid