pl_waterworks_72_3
My Submission for the 2023 72 Hr Jam, i worked Roughly around 27ish Hours on the Map
The Map is 5 Point Payload
The Theme is Blu Pushing a Payload Cart through a Sewer System to Blow up a Secret Red Spytech base at the very end (although most of the map is still dev textures so its hard to tell), the Map is Completely indoors
The Map has a couple Small bugs but other than the ones listed everything works fine
-The Payload Cart's Model is Flipped and Gets Pushed Backwards (Purely a Visual Bug and does not effect Gameplay)
-The Teleport Triggers for Spawn rooms Don't Work even tho i have the info_Destination with the flags ticked, so players must suicide to change spawns (i didn't have time to fix this)
i Used A Boojum's Snarks Prop Zoos in this Project along with his payload gamemode prefab that i modified to be 5 cp
My Submission for the 2023 72 Hr Jam, i worked Roughly around 27ish Hours on the Map
The Map is 5 Point Payload
The Theme is Blu Pushing a Payload Cart through a Sewer System to Blow up a Secret Red Spytech base at the very end (although most of the map is still dev textures so its hard to tell), the Map is Completely indoors
The Map has a couple Small bugs but other than the ones listed everything works fine
-The Payload Cart's Model is Flipped and Gets Pushed Backwards (Purely a Visual Bug and does not effect Gameplay)
-The Teleport Triggers for Spawn rooms Don't Work even tho i have the info_Destination with the flags ticked, so players must suicide to change spawns (i didn't have time to fix this)
i Used A Boojum's Snarks Prop Zoos in this Project along with his payload gamemode prefab that i modified to be 5 cp