Even more detailing work Edited pathing for entrance to point B side building. Added a rollout route for red team to the point B side building that locks when B is capped. Added a vent route that connects the two side holds at A.
Finished detailing BLU spawn. Started detailing RED spawn.
Accidentally had clipping turned off in the previous version.
More work on the 3D skybox.
Added a second exit to BLU forward spawn. Changed a route at A to be a drop-down. Fixed dynamic patches by BLU forward spawn not reappearing after the first round. Changed some pickup sizes. Added bot hint entities Added some more detailing at B. Started work on 3D skybox. Fixed lightmapping on megapipes. Fixed HUD being packed.
Added a roof over Point B bridge to prevent Soldiers bombing it from safety. Upgraded pickups in Point B left room. Experimenting with removing a route at point A.
Fixed red team spawn doors. (What the hell is wrong with func_instance?)
Adjusted some routes. Adjusted spawn and cap times. BLU forward spawn is now active after capturing A.
Packing assets
Visual updates, bug fixes.