Watercourse

Watercourse b8b

  • Added soundscapes
  • Added areaportals
  • More detailing work
A whole bunch more detailing.
Some hint brushing and optimization.
Added a particle effect to reveal stickybombs in the river.
Even more detailing work:
  • Finished connecting up main river.
  • A bit more work on the 3D skybox.
  • Grit and grime on concrete buildings.
  • Even more detailing work
  • Edited pathing for entrance to point B side building.
  • Added a rollout route for red team to the point B side building that locks when B is capped.
  • Added a vent route that connects the two side holds at A.
  • Finished detailing BLU spawn.
  • Started detailing RED spawn.
Accidentally had clipping turned off in the previous version.
More work on the 3D skybox.
  • Added a second exit to BLU forward spawn.
  • Changed a route at A to be a drop-down.
  • Fixed dynamic patches by BLU forward spawn not reappearing after the first round.
  • Changed some pickup sizes.
  • Added bot hint entities
  • Added some more detailing at B.
  • Started work on 3D skybox.
  • Fixed lightmapping on megapipes.
  • Fixed HUD being packed.
  • Added a roof over Point B bridge to prevent Soldiers bombing it from safety.
  • Upgraded pickups in Point B left room.
  • Experimenting with removing a route at point A.