Watercourse

Watercourse b6i

- Adjusted some geometry around B.
- Adjusted respawn times at B.
- Fixed the broken trigger on C.
- Adjusted geometry at B and C to make the river run through the second half of the map.
- Reworked right flank at C to make it a bit shorter and provide less height advantage to blue team.
- Reworked point B to give red team a stronger hold.
- Experimenting with adding a third control point between A and B. (This has a good chance to be reverted since its proximity to B could easily cause B to roll.)
- Edited right flank at B to centralize attackers by the main choke.
- Changed doors at Blue spawn to stay open once setup ends.
- Changed setup time back to 75s.
- Raised the skybox in most parts of the map.
- Busted a powerful sentry spot on B.
- Other minor geometry adjustments.
- Changed left flank at B to be more interesting to fight in.
- Added a route from the yard in front of B to the left side high ground.
- Changed the high ground over right flank to be less awkward to fight.
- Removed red team's route from their spawn to the right side high ground.
- Added a ramp to left side high ground.
- Removed the bridge in between the two high ground towers.
- Adjusted cliff geometry to make sniping downward less powerful.
- Increased red's respawn time at B.
- Changed some health and ammo packs.
- Minor geometry adjustments.
- Minor geometry adjustments.
- Added patches under the health kits that disappear after A is capped.
- Improved the lighting.
- Added a custom pipe prop.
- Made railings less awkward to jump up onto.
- Completely overhauled point B to give attackers more interesting options while hopefully making it more defendable.
- Cut some unneeded space at the B forward hold to make the layout more concise.
- Added cover to red team's rotation on the left flank at A.
- Changed the right flank at A to encourage more combat in the central area.
- Changed the left flank at the A forward hold to make pathing a bit nicer.
- Adjusted some props to give Scout some new routes.
- Adjusted respawn times.
- Changed some pickups.
Minor adjustments to geometry.