Watercourse

CP Watercourse a9c

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May 24, 2018
64
ZungryWare updated cp_yosemite with a new update entry:

Version a2

Shifted geo at A to block sightlines
Enlarged forward hold room at A
Changed medium ammo just past A to small ammo to make it a bit harder for Engineers to hold there
Removed high ground on the left at B forward hold
Added a healthkit and more cover to make it easier for red to hold the forward hold
Adjusted geometry to remove a major sightline at B
Enlarged B capture area a bit
Changed red spawn to make it harder to spawn camp
Other minor adjustments and fixes

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May 24, 2018
64
ZungryWare updated cp_yosemite with a new update entry:

Version a3

Adjusted scaling at A.
Opened a flank route past A for spies.
Edited said flank to give less freedom to Blue team.
Added some more high ground for Red on the right flank at B.
Edited some geometry to make it easier to shoot down at B from the high ground.
Edited some geometry to remove a sightline on B.
Edited respawn times and cap times to more advantage Red when defending B.
Minor adjustments.

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May 24, 2018
64
ZungryWare updated cp_watercourse with a new update entry:

Version a7b

Added the eponymous watercourse at A and blue spawn area.
Edited blue spawn area so the watercourse could flow through it more naturally.
Made left flank at A more interesting.
Removed a bridge at B forward hold, as it was giving blue too much advantage over red's hold position.
Change the right flank at B to connect up with the lower control point room instead of the right side high ground. This is an experiment to improve gameplay flow.
Changed some health packs.
Adjusted respawn timers...

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