Forgot to compile LDR in the last version.
Adjusted concrete and brick textures to account for differences between HDR and LDR lighting. Minor detailing and lighting tweaks.
Repacked map Various minor improvements
Added HDR Support Other little details and tweaks
Added soundscapes Added areaportals More detailing work
A whole bunch more detailing. Some hint brushing and optimization.
Added a particle effect to reveal stickybombs in the river.
Even more detailing work: Finished connecting up main river. A bit more work on the 3D skybox. Grit and grime on concrete buildings.
Even more detailing work Edited pathing for entrance to point B side building. Added a rollout route for red team to the point B side building that locks when B is capped. Added a vent route that connects the two side holds at A.
Finished detailing BLU spawn. Started detailing RED spawn.