Accidentally had clipping turned off in the previous version.
More work on the 3D skybox.
Added a second exit to BLU forward spawn. Changed a route at A to be a drop-down. Fixed dynamic patches by BLU forward spawn not reappearing after the first round. Changed some pickup sizes. Added bot hint entities Added some more detailing at B. Started work on 3D skybox. Fixed lightmapping on megapipes. Fixed HUD being packed.
Added a roof over Point B bridge to prevent Soldiers bombing it from safety. Upgraded pickups in Point B left room. Experimenting with removing a route at point A.
Fixed red team spawn doors. (What the hell is wrong with func_instance?)
Adjusted some routes. Adjusted spawn and cap times. BLU forward spawn is now active after capturing A.
Packing assets
Visual updates, bug fixes.
Fixed clipping at point A
Started work on detailing Minor gameplay changes