New users! Unable to confirm your account via email? Contact nesman on discord, there's an issue with the email server. *unrelated to the recent issue that we DM'd everyone about.
- Increased height advantage of blue spawn to scare red players out of forward-holding too aggressively.
- Added a dropdown from right hold on A to the spiral staircase so red players can escape while A is being capped.
- Added a bridge that extends to the center building on B when B is capped to improve blue team's options when rolling out to C.
- Removed far left entrance to C, as it let red team bully blue team during their rollout.
- Made bridge over the river at C uncovered and added a ramp up to it so blue players can use it to spam out red players who try to come through that route.
- Added a bridge on the back side of the C courtyard to provide an alternate route to the high ground for blue team.
- Other minor geometry adjustments.
- Changed left flank at B to route the player to B instead of red spawn.
- Added a prop that lets attackers at C get to the high ground.
- Adjusted lighting.
- Adjusted respawn times.
- Put the back side of point C at a 36-degree angle to give more space to blue's forward hold.
- Added a new connecting doorway from blue's forward hold at C to the megahealth room to make that route less chokey and give red team a better chance to retake it.
- Changed the high ground red team has over blue's forward hold to make it less spammable.
- Changed left flank at C to allow red team to fall back and let blue team flank point B more effectively.
- Moved some health kits.
If this is your first time logging in after the migration (Feb 8, 2022), you must reset your password to log in. Follow this guide if you're having trouble