First TF2 map to make it to A4. In play testing for A3, it was found that the map was very BLU sided until Final where the map became overly RED sided.
All Changes:
- Added more ammo around 2nd and Final
- Adjusted respawn times
- Added blockade that BLU must wait for after capping 1st to give RED more time to prep 2nd defence
- Removed passage for 1st to upper 2nd to make the bend between 1st and 2nd more of a choke to balance out the area as BLU has a lot of high ground
- Turned said passage into health and ammo joint
- Added time to the clock
- Expanded Lava Lake
- Added more cover on Final
- Fixed lava texture in RED spawn
- Fixed door trigger bug in forward spawn
- Added window view into Final from upper 2nd building
- Adjusted health and ammo
- Removed Herobrine