Hale's Abilities rework:
* Rage has been removed.
* Added Slam: crouch mid-air to bomb down. With enough velocity, Ground Pound will be performed.
* Dash doesn't need to be charged anymore, has higher velocity and doesn't cancel your momentum when it ends.
* Both abilities have a 5 second cooldown.
* Removed stun immunity.
* If stunned for more than 4 seconds, Hale will automatically perform a Breakout attack.
* Dash Attack hitbox size has been decreased. The hitbox has been moved in front of Hale (used to be attached to Hale's center point).
Other changes:
* 3 last players left will receive mini-crits.
* Last person alive will receive full crits.
* Now we're using the Arena gamemode code to manage the round.