* Rounds are now fake, which has implications on how you need to handle dynamic objects on your map. Please read the updated manual.
As instructed, please delete the old
/tf/custom/vs_saxton_hale folder when updating, assuming you didn't put anything of your own into it. Or better yet, move it somewhere else instead of deleting just in case.
* Hale's health changed from
1000*n to
400 + 40*n²
* Hale's speed starts at 322hu/s and ramps up to 522 as he takes damage, reaching the max speed at 25% HP left.
* Fixed a bug when Hale can't Weightdown when Slam is on cooldown.
* Fixed a few stack trace exceptions related to Weapon IDs.
* Reduced screen shake from Hale's presense (will be replaced with a better cue thing later).
* Melee Range and Melee Bounds Multipliers were slightly reduced (Eyelander's and Disciplinary's buffs respectivelly).
* Sentry Knockback decreased by 50% (used to be full, despite having its damage reduced by 50%)
* Sydney Sleeper, Jarate and Natasha are temporarily disabled.
* Mightly Slam cooldown increased 5s -> 15s.
* Mightly Slam's AoE is now 500hu.
* Removed MvM Upgrade Station.
* Removed Ability Crates.
* Fixed the Slow effects (Natasha, Sandman) counting as Stun for Hale's Stun Breakout.
* Slam's Weightdown is now turned on and off instantaneously (by holding/releasing crouch mid-air).
* Fixed Damage Counter inaccuracies.
* Hale's Slam is non-lethal if it'd deal 30 or less damage.
* Fixed a bug when the round doesn't end if Hale disconnects.