I like the concept of the map, and how it changes with each point capped by BLU. I always enjoy these types of maps, and the author makes good usage of the changes in the map, like Point E sinking into the floor, along with shutting/opening doors. My main complaint is it's too cramped with too many buildings and routes, it's very easy to feel lost in the map. Compare to steel, which is much more clear where to go. By lessening the routes and clearing up some excess structures, it would make this map far better.