Fixed the LDR, but I'm no longer going to work on this map.

I'm going to try another Snowplow-style soon.
Will change screenshots soon - they're from A1. Anyways, new stuff.

- Redesigned E to take place inside a... building. Eh.

- Opened up a new route into the building next to D, and added a railing... thing... that goes along to the top of the structure.

- Added a new flank to C.

- Redesigned B to C area.

- Opened up a backlot at B.

- Added new catwalk in the A to B building.

- Map now uses pass_brickyard's lighting, making it 999% brighter.

- Reduced Player Enjoyment so low, even the bots started rage-quitting.

- Added Startackererer's anti-HDR Blindness device (I'm not certain it'll work.)

- Sped up the train for literally no reason!

KNOWN ISSUES:

- Map needs the Snowplow HUD - I have it in the map, but the actual overlay file won't get saved or something.

- Big building at E is too hard to defend...? I don't know, the bots went AFK after B.
I've made some serious changes to C and D, but let's start with some general changes.

- Changed the sky to sky_badlands_01.

- Added an HDR-adjusting logic_auto.

- Removed Herobrine.

Now, let's get into the main course of this update:

- Changed C so that it now takes place at an... out of place... broken-down.... thing?

- Capturing B now flips RED's spawn instead of C.

- D now no longer takes place by a cliff, but by a massive brick Spytech building.

- D is now much better covered by some big-brain security fence spam.

Notes: If the changes to C and D make feedback better, then E is going to be "overhauled" next. If not... well... ¯\_(ツ)_/¯
An update to cp_traintrap has been released.

In this update:

- Changed RED respawn time on last to make pushing easier.
- Changed the direction of the Bar's exit stairs.
- Added doors at the bar.

- MAJOR Changes to fourth. Here are the highlights::
- Added flank through RED's old spawn (should probably add a RRVIS)
- Redesigned the bridge so that you can walk up some side stairs.

- Added some brush railings on a bridge near second.
- Made some brushes with the TrainHud on it (Might work?)
- Clipped stairs.
- Updated localization files.
- Added a Laser gun at the top of the ATOMIC BASE.

Notes: If the next IMP still doesn't show the HUD, then... I don't know.
A quick patch changing the map so that it can actually be played on TF2maps.net's servers.
TrainTrap has been updated!

- Changed the opening song to "Rumble".

- Added a stupid gate that opens when there's 5 seconds left of setup.

- Changed the uninspired snowy theme to an even blander grass theme

- Added some more detail around the edges of the map.

- Added another stairway to C.

- Moved E into a smaller shack.

Notes: Did you expect me to stop updating? God no! I'm taking this map seriously!

To be honest, I need more feedback on E - how should I change it?