CP Train Trap A5A

Here comes the pain train!

  1. RevolutionTeam

    RevolutionTeam L4: Comfortable Member

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    Train Trap - Here comes the pain train!

    CONTROL POINTS - TRAIN TRAP
    A small project I made where I basically made Snowplow 2: Electric Boogaloo.

    This map's concept actually started at the very start of the Back to Basics contest, where I made some concept sketches and a proof-of-concept map. It was meant to be similar to Snowplow A1's gameplay, where the train could be diverted. Over a vacation, I refined it into a combination of both versions of the train trap mode.

    Well, Hammer had different ideas.

    It proved incredibly difficult to make, and I couldn't take it anymore. So I reached out to TheMrStalin and his joke of a map, Orange Snowplow. He graciously allowed me to decompile the map and use the logic, which I did.

    One of the things that drove me to make the map's layout was that I couldn't make forward spawns with his logic. So, instead, I made it so that the spawns rotate relative to capped points. I'm proud of how I made it work.

    So, now, here it is. An entire summer's worth of work compressed into one terrible package.
     
  2. n8five484

    n8five484 L5: Dapper Member

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    wheres my screenshots?
     
  3. RevolutionTeam

    RevolutionTeam L4: Comfortable Member

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    Here they are. Had to crop them weirdly because of spectator and the env_screenoverlay.
     
  4. n8five484

    n8five484 L5: Dapper Member

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    you can remove the specator hud by doing "cl_drawhud 0" in the console by enabling "sv_cheats 1"
     
  5. RevolutionTeam

    RevolutionTeam L4: Comfortable Member

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    Wouldn't have changed because of the screen overlay.
     
  6. n8five484

    n8five484 L5: Dapper Member

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    no it would also remove the screen overlay i believe too
     
  7. RevolutionTeam

    RevolutionTeam L4: Comfortable Member

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    Huh.
     
  8. True lemon

    True lemon L3: Member

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    no, it doesnt remove the overlay
     
  9. True lemon

    True lemon L3: Member

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    you'll have to compile a different version of the map without the overlay for screenshots
     
  10. RevolutionTeam

    RevolutionTeam L4: Comfortable Member

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    Or I can use console.

    sv_cheats 1

    ent_fire trainhud_(number) kill

    cl_drawhud 0

    See?
     
  11. True lemon

    True lemon L3: Member

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    that too, i never thought to do that
     
  12. RevolutionTeam

    RevolutionTeam L4: Comfortable Member

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    TrainTrap has been updated!

    - Changed the opening song to "Rumble".

    - Added a stupid gate that opens when there's 5 seconds left of setup.

    - Changed the uninspired snowy theme to an even blander grass theme

    - Added some more detail around the edges of the map.

    - Added another stairway to C.

    - Moved E into a smaller shack.

    Notes: Did you expect me to stop updating? God no! I'm taking this map seriously!

    To be honest, I need more feedback on E - how should I change it?

    Read the rest of this update entry...
     
  13. RevolutionTeam

    RevolutionTeam L4: Comfortable Member

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  14. RevolutionTeam

    RevolutionTeam L4: Comfortable Member

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    An update to cp_traintrap has been released.

    In this update:

    - Changed RED respawn time on last to make pushing easier.
    - Changed the direction of the Bar's exit stairs.
    - Added doors at the bar.

    - MAJOR Changes to fourth. Here are the highlights::
    - Added flank through RED's old spawn (should probably add a RRVIS)
    - Redesigned the bridge so that you can walk up some side stairs.

    - Added some brush railings on a bridge near second.
    - Made some brushes with the TrainHud on it (Might work?)
    - Clipped stairs.
    - Updated localization files.
    - Added a Laser gun at the top of the ATOMIC BASE.

    Notes: If the next IMP still doesn't show the HUD, then... I don't know.

    Read the rest of this update entry...
     
  15. RevolutionTeam

    RevolutionTeam L4: Comfortable Member

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    I've made some serious changes to C and D, but let's start with some general changes.

    - Changed the sky to sky_badlands_01.

    - Added an HDR-adjusting logic_auto.

    - Removed Herobrine.

    Now, let's get into the main course of this update:

    - Changed C so that it now takes place at an... out of place... broken-down.... thing?

    - Capturing B now flips RED's spawn instead of C.

    - D now no longer takes place by a cliff, but by a massive brick Spytech building.

    - D is now much better covered by some big-brain security fence spam.

    Notes: If the changes to C and D make feedback better, then E is going to be "overhauled" next. If not... well... ¯\_(ツ)_/¯

    Read the rest of this update entry...
     
  16. RevolutionTeam

    RevolutionTeam L4: Comfortable Member

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    Will change screenshots soon - they're from A1. Anyways, new stuff.

    - Redesigned E to take place inside a... building. Eh.

    - Opened up a new route into the building next to D, and added a railing... thing... that goes along to the top of the structure.

    - Added a new flank to C.

    - Redesigned B to C area.

    - Opened up a backlot at B.

    - Added new catwalk in the A to B building.

    - Map now uses pass_brickyard's lighting, making it 999% brighter.

    - Reduced Player Enjoyment so low, even the bots started rage-quitting.

    - Added Startackererer's anti-HDR Blindness device (I'm not certain it'll work.)

    - Sped up the train for literally no reason!

    KNOWN ISSUES:

    - Map needs the Snowplow HUD - I have it in the map, but the actual overlay file won't get saved or something.

    - Big building at E is too hard to defend...? I don't know, the bots went AFK after B.

    Read the rest of this update entry...
     
  17. TheMrStalin

    TheMrStalin L1: Registered

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    Very good map tho
     
  18. RevolutionTeam

    RevolutionTeam L4: Comfortable Member

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    Thank you!
     
  19. RevolutionTeam

    RevolutionTeam L4: Comfortable Member

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    LDR machine broke, updating soon.
     
  20. RevolutionTeam

    RevolutionTeam L4: Comfortable Member

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