Tidal

Tidal rc

A simply astounding 5cp map. Even as someone who doesn't particularly enjoy 5cp, I can say for a fact that this map is quite fun to play on! Love the height variation. All the points feel thought out, and the sightlines are nice and balanced. The only thing I can think of that I don't enjoy too much is how close the final points are to the spawn, but even that isn't too bad to deal with, and it's something I've grown to learn is customary with most 5cp maps unfortunately. All I can say is that this is quite the fun map, well detailed, and a great layout. If TF2 ever had an update with new maps (which I'm sure many of us doubt), this is certainly one of the maps that I'd hope would be added! It just feels perfect for base TF2!
Havent played on it but downloaded and explored it, it feels like im the pointman in FEAR and i am expecting Replica soldiers to ambush me any moment
Very impressive. Gives an espionage feeling due to the night team and the control points being on the roof. Fitting buildings and architecture, yet a fresh feeling do to it's location and setup.
I always had this on my server rotation list.
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I have not played this map, but goddamn it looks awesome! Props to creator.
One of my favorite 5CP push maps of all time. The map is a great combination of balance and detailing and despite many people thinking it's a boring looking map, I think it's one of the prettiest custom maps in TF2.

Had the pleasure of playing this map quite a lot a few months ago. At full 12v12 it was a blast and both teams pushed and pulled as the rounds went on. Even at 6v6 and lower, balance was still there and winning was always a struggle. Perhaps I got lucky with a good group of players, but I think it was due primarily to solid map design.

The aesthetics in this map get a bad rap for being too boring. While I agree that the details are rather plain, what's there is executed in a cozy and natural way, which really help support the bayside tidal power plant theme. The architecture is nondescript and industrial, appropriate for the setting. Texture and lighting choices are neutral and accurate to an industrial facility. The window light gradients are a nice touch as well.