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significantly reduced edict count
i am using vscript and a series of tables to create and destroy the snow particles depending on which stage of the map is being played
added lizardofoz's "no souls" script to kill halloween souls ASAP (we are very limited on edicts lol)
minor detailing adjustments
fixed weird dark brush near second point on stage 1
adjusted colors on snow blend displacements
fixed potential script incompatibility
fixed other small issues